Bessie the cow finds herself in a peculiar situation. She’s standing in a large barn organized as an $N \times N$ grid of rooms, and she needs to visit as many rooms as possible. The challenge? Most rooms are completely dark, and Bessie can only walk into rooms that are lit.
The barn has a special lighting system with $M$ connections. Each connection is defined by two room positions: $(a, b)$ and $(x, y)$. When Bessie stands in room $(a, b)$, she can flip a switch that lights up room $(x, y)$. Initially, only the room at position $(1, 1)$ where Bessie starts is lit.
Bessie can only move to adjacent rooms (up, down, left, or right) that are already lit. The question is: how many rooms can Bessie visit by strategically using the light switches and moving through the barn?
The input consists of:
Consider a $3 \times 3$ grid with the following connections:
N = 3, M = 3
1 1 1 3
2 1 3 1
2 3 3 3
This means:
The solution uses a modified Breadth-First Search (BFS) algorithm with two key events at each step:
Event 1 - Lighting: When we visit a room $(a, b)$, we immediately activate all light switches available from that position, lighting up all connected rooms $(x, y)$.
Event 2 - Movement: We can only move to adjacent rooms (4-directional: up, down, left, right) that are already lit.
Queue Management: We use a queue to track which rooms we can visit next. A room is added to the queue only if:
def count_reachable_rooms(N, connections):
# Initialize
lit = {(1,1)} # Room (1,1) starts lit
visited = set()
queue = [(1,1)]
while queue:
# Dequeue current room
(a, b) = queue.pop(0)
# Skip if already visited
if (a, b) in visited:
continue
# Mark as visited
visited.add((a, b))
# Event 1: Light all rooms accessible from (a,b)
for (x, y) in connections[(a,b)]:
lit.add((x, y))
# Event 2: Check 4 neighbors
for (na, nb) in [(a-1,b), (a+1,b), (a,b-1), (a,b+1)]:
# If neighbor is in bounds, lit, and unvisited
if 1 <= na <= N and 1 <= nb <= N:
if (na, nb) in lit and (na, nb) not in visited:
if (na, nb) not in queue:
queue.append((na, nb))
return len(visited)
Let’s trace through our $3 \times 3$ example step by step:
Initial State:
Step 1: Visit $(1,1)$
At this point, no adjacent rooms are lit, so we’re stuck!
Better Example: Let’s modify with connection $(1,1) \to (1,2)$:
Step 1: Visit $(1,1)$
Step 2: Visit $(1,2)$
The algorithm continues until no more reachable rooms remain in the queue.
Below is an interactive simulator where you can see the algorithm in action. Try different grid sizes and connection patterns to understand how Bessie explores the barn!
BFS with Constraints: This problem demonstrates how BFS can be modified to handle additional constraints (lighting requirements) beyond simple connectivity.
Two-Phase Processing: The algorithm elegantly separates lighting (Event 1) from movement (Event 2), making the logic clear and correct.
State Management: We track three distinct states: rooms that are lit, rooms that are visited, and rooms in our queue. Each serves a specific purpose.
Graph Construction: The connections define an implicit directed graph where edges represent light switches rather than physical paths.
Greedy Exploration: By using BFS and always lighting available rooms, we ensure we explore all reachable areas of the barn.
To further practice this concept, try these related problems:
The “Bessie and the Lights” problem beautifully combines graph traversal with state management and constraint satisfaction. By understanding how to separate the lighting mechanism from the movement mechanism, we can solve this efficiently using a modified BFS approach. The key insight is recognizing that we need to track both what’s reachable (lit) and what we’ve explored (visited) as two separate concepts.
Happy coding, and may your barns always be well-lit! 🐄💡